Computing

Computing Leader - Mr. T. Easby
 
Our Lady's Curriculum Intent for Computing
 
At Our Lady's Primary pupils are introduced to a wide range of software on desktops, iPads and interactive whiteboards, allowing them to continually practice and improve the skills they learn. The aim of the curriculum is to allow pupils to become safe, fluent and knowledgeable on a variety of commonly used programs as well as competent in the basics of Computer Science. Our curriculum is split into 3 sub categories: Computer Science, Digital Literacy and E-safety, and Information Technology.   
 
Computer Science
In Computer Science, pupils are taught the fundamentals of programming and algorithms in order to develop awareness of how digital systems work. They will analyse and debug their own creations and create programs for specific purposes, giving them a rich understanding of the essential principles and concepts of Computer Science, including logic, algorithms and data representation.
 
Digital Literacy and E-Safety
We intend our pupils to become digitally literate in a wide range of software, working both collaboratively and independently, and, most importantly, safely. Pupils will be able to use a variety of online resources, understand the risks of the internet and develop the understanding to keep themselves safe online. 
 
Information Technology
With such a myriad of different hardware and software available, we intend to help pupils become fluent in technology to be able to use new software for specific goals. They will communicate ideas well by utilising appliances and devices throughout all areas of the curriculum to help enhance and present their learning.
 
 
Computer Science teaches the fundamentals of how computers and programming work. As a set of instructions to a complete program, children discover, understand and apply Computer Science across the school. 
Being fluent and safe on a variety of software and being able to collaborate, create and share is essential for children's future in our technological world. We use a variety of different software programs and apps to help present, discover and share our knowledge and learning with others.